[Computer-go] News on Tromp-Cook ?

Nick Wedd nick at maproom.co.uk
Sat Jan 1 06:39:46 PST 2011


In message 
<AANLkTim9dF2Vky7Sg0DfcVebv5ZV28kjeWUqh+zczOrh at mail.gmail.com>, steve 
uurtamo <uurtamo at gmail.com> writes
>in the last game, a comment i especially noted was that miai was
>handled poorly by the computer player and was a seemingly effective
>strategy for playing against a computer, since there were many miai
>that john left for later. once two fights got close enough to affect
>one another, the miai got more complicated, because john could
>seemingly (locally) sacrifice groups that were still just fine. on a
>positive note, MFoG seemed to do a good job at working to keep sente.
>
>on the question of who was allowed to comment and who was not -- in
>the first game, the rule as stated was that only dan-level players
>would be given permission to comment. then a 2kyu player was added
>into the mix, but the level of conversation was indeed restrained by
>the fact that it was only 4-5 people giving most of the commentary.

As the person relaying the games (as 'BGAmatches'), I can expand 
slightly on this.

I gave "permission to chat" to
   everyone rated 1d or better whom I noticed (I'm sure I missed some)
   everyone who asked
   a few other people whom I knew were sensible

I don't know what happened with pasky.  I noticed him there, and gave 
him permission to chat, but I did not see him use it.  I tried to chat 
directly to him, but received no response.  I noticed that chid0ri was 
in another room, drew her attention to a challenge game, and gave her 
permission to chat in it (I don't think she used it).

As for my reasons for using "nazi mode"  -
In the past I have done relays of British championship matches.  These 
don't attract as many viewers as this week's challenge match did, only 
around 200.  But I have found that if I leave the chat open to all, most 
of the chat is from weak players with little or no interest in the game. 
This makes it difficult for serious kibitzers to follow the sensible 
comments in the chat.  I consider that 'gogonuts' and other strong 
kibitzers performed a very valuable service by giving their views of 
what was happening in the games, and it would have been a pity to dilute 
this with a lot of childish prattle.

Nick











>
>s.
>
>On Thu, Dec 30, 2010 at 3:14 AM, terry mcintyre 
><terrymcintyre at yahoo.com> wrote:
>> In one of the games, "gogonuts" - who has played many games with computer
>> programs - opined that multiple unresolved semeai are a weakness of 
>>MC programs.
>>
>> A strong human would reason that if the outcome of semeai A, B, and C are
>> individually losses for the program, then the aggregate probability 
>>is to lose
>> all three fights.
>>  Terry McIntyre <terrymcintyre at yahoo.com>
>>
>>
>> Unix/Linux Systems Administration
>> Taking time to do it right saves having to do it twice.
>>
>>
>>
>> ----- Original Message ----
>>> From: Mark Boon <tesujisoftware at gmail.com>
>>> To: computer-go at dvandva.org
>>> Sent: Wed, December 29, 2010 6:25:14 PM
>>> Subject: Re: [Computer-go] News on Tromp-Cook ?
>>>
>>> On Wed, Dec 29, 2010 at 12:47 PM, Jacques Basaldúa 
>>><jacques at dybot.com> wrote:
>>> > I don't  agree the first two games were that easy.
>>> >
>>> > In the second game the  bot was ahead most of the game
>>> > and failed in life and death in the top  right corner.
>>>
>>> Yes, we disagree. The first game was finished before it had  well
>>> begun. By move 50 or so.
>>>
>>> The second game the computer was also  doing poorly until John got
>>> careless about his left-side group. The computer  played that well and
>>> took the lead. But only briefly, as it had the top-right  corner killed
>>> immediately after. So I wouldn't say the computer was ahead  most of
>>> the game. It was ahead for only a very brief moment.
>>>
>>> But  opinions about games can differ of course. Generally I saw the
>>> computer do  some impressive things and some very silly things.
>>>
>>>      Mark
>>> _______________________________________________
>>> Computer-go mailing  list
>>> Computer-go at dvandva.org
>>> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
>>>
>>
>>
>>
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-- 
Nick Wedd    nick at maproom.co.uk



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