[Computer-go] News on Tromp-Cook ?
Nick Wedd
nick at maproom.co.uk
Sat Jan 1 06:42:07 PST 2011
In message <4D1C3938.1040401 at snafu.de>, Robert Jasiek <jasiek at snafu.de>
writes
>Despite his loss of the bet on the surface, I congratulate Darren for
>almost correctly predicting the 19x19 computer strength development! It
>has been an extraordinarly impressive improvement during the last 3
>years! Before 19x19 was more like 10 kyu - now during parts of a game
>ManyFaces can hold 1d to 2d level! With some more programming effort
>for holding a program's playing strength at a constant level (maybe
>also by filtering computer suggested moves by a human approach bias
>filter to discard obviously bad moves like A15 in game 3 and by making
>endgame more expert-orientated again), this strength can soon be held
>during an entire game.
>
>Nick has said that a 2007 Hungarian RAVE paper was the theoretical
>breakthrough. Is this its URL?
>
>http://zaphod.aml.sztaki.hu/papers/ecml06.pdf
>
>The site appears to be down though. Is there an alternative URL?
I don't know about "RAVE" - the paper I referred to is available at
http://www.lri.fr/~sebag/Examens_2008/UCT_ecml06.pdf
Nick
>ManyFaces was described as an expert system. How does it work today?
>How does it use the modern algorithmic theories?
>
>Congratulations also to all the theorists! Without their great
>discoveries, programs would still be weak. Might somebody please give
>an overview on the relevant theories and how they work?
>
>One thing keeps bothering me though: What does all the strength
>improvement give us humans for better understanding the game strategy?
>Almost nothing? The information contained in the current calculation
>size is not easily translated to human applicable strategic / tactical
>knowledge. Other research, which is closer to the human way of go
>understanding, by people like Berlekamp, Spight, Cazenawe or myself is
>much more useful for players but its playing strength equivalent -
>despite a few 10p knowledge exceptions - is still on the 20k level.
>Currently there is an extreme gap between computer go theory making
>computers strong, maths theory explaining go theory for human
>understanding and traditional professional go theory, which fails to
>explain well but allows eager and gifted players to succeed by means of
>unlimited investment of time and effort. What is still mostly missing
>are ways to link well to each other the three major paths towards great
>playing strength.
>
>- How can programs learn well from professional knowledge?
>- How can programs use well mathematical descriptions of human-like
>strategy?
>- How can players learn well from strong programs?
>- How can further mathematical descriptions of human-like strategy be
>derived from strong computer play or its underlying algorithms?
>
>Oh, and of course congratulations to John!
>
--
Nick Wedd nick at maproom.co.uk
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