[Computer-go] Semeais
Kahn Jonas
jonas.kahn at math.u-psud.fr
Thu Jan 13 06:11:50 PST 2011
On Thu, 13 Jan 2011, Stefan Kaitschick wrote:
> I have also advocated this, comparing it to quiesence search in chess.
> I still think this would be effective if done well.
> Actually I think it is actually critical for high level play.
> Because permutating between multiple semeais in all parts of the tree will
> always kill any amount of computing power available.
> There are problems that go beyond spotting local semeais and playing the
> correct moves.
> You artificially remove ko threats, and you also change ladders.
On the second point, use of Mogo Fillboard would probably turn the
trick.
Jonas
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