[Computer-go] Semeais
Brian Sheppard
sheppardco at aol.com
Thu Jan 13 09:20:17 PST 2011
>If on the other hand it's a white group and a black group, if B saves
>its group, W saves its, too, so the two groups are correlated instead of
>being anticorrelated.
>What am I missing?
No, I think I am missing something. :-)
You really ought to write Go software.
:-)
-----Original Message-----
From: computer-go-bounces at dvandva.org
[mailto:computer-go-bounces at dvandva.org] On Behalf Of Kahn Jonas
Sent: Thursday, January 13, 2011 11:20 AM
To: computer-go at dvandva.org
Subject: Re: [Computer-go] Semeais
>> a group is a set of stones that die or live all together in playouts.
>> That is if P(stone A lives and stone B lives) is almost equal to
>> P(A lives or B lives), they are in the same group.
>>
>> a semeai is then two groups of stones with anti-correlation
>> P((white stones live and black stones live) OR (white stones
>> die and black stones die)) almost 0, whereas P(B lives) and
>> P(W lives) both nonzero and non-one.
>
>
> I really like these suggestions. Thanks!
Glad to see my random comments might be of some more use than just
sparking the discussion!
> Group identification using static code is hellish. Pebbles devotes
hundreds
> of lines of code to it, and still has problems. I really want to find ways
> to eliminate such code.
>
> I suggest one additional condition: semeai groups have to be in contact.
> Otherwise it is possible to have two groups with "1.5 eyes" that have
> anti-correlated life because MCTS will make sure that each color wins one
of
> them.
I'm afraid I do not picture this counter-example. Do you mean two black
groups with 1.5 eyes, so that if B saves one, W kills the other? Then
the two groups are of the same colour, instead of being of different
colours.
If on the other hand it's a white group and a black group, if B saves
its group, W saves its, too, so the two groups are correlated instead of
being anticorrelated.
What am I missing?
Jonas
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