[Computer-go] Semeais

Kahn Jonas jonas.kahn at math.u-psud.fr
Fri Jan 14 11:10:29 PST 2011


On Fri, 14 Jan 2011, fastgo wrote:

> KO cannot really be ignored during playouts. There are some close end
> games dependent upon proper handling of KO.
> 
> I think in the playout phase it needs to remember to take the ko back
> after the opponent make a non-threat move.
> 
> One example was given in the following post.
> 
> http://www.mail-archive.com/computer-go@computer-go.org/msg12293.html

Yes, a nice example.
Now, my statement was rather of fact: does any current programm "treat"
ko during playouts?
By the way, in the example you have given, what exactly did the
programms that found j3? Find the right moves in the tree and push the
ko to the playouts, or solve the critical part within the tree, or yet
something else?

Jonas



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