[Computer-go] Semeais

Stefan Kaitschick Stefan.Kaitschick at Hamburg.de
Sat Jan 15 02:03:49 PST 2011


David Fotland wrote:
>> The problem comes when the tree finds the semeai, and the correct move is
>> >made in the tree to resolve the semeai.  At the exit from the tree, any
>> >semeai on the board has been resolved (in that one side will win by
>> >typically one move).  The tree won't waste extra moves in the semeai, so at
>> >tree exit, the winning side is one move ahead.
>> >Then the playout has no clue about the semeai, and lets the losing side win
>> >  perhaps 40% of the time.

After the solver had its say, could you give the winning side some extra 
advantage?
The most extreme advantage would be to survive with 0 libs in the playout.
That would certainly mess up ko fights though.
At the least, diplomatic immunity would have to be lifted in ko fights.
A less violent approach would be to somewhat discourage the losing side 
to play moves for the semeai  in the playout.

Stefan



More information about the Computer-go mailing list