[Computer-go] Could a 'doubling dice'** encourage early resignation by programs?

David Doshay ddoshay at mac.com
Thu Jan 27 16:38:24 PST 2011


Yes, we could take on the rules from any one of a number of other games.
Each would have some advantage, perhaps some disadvantage.

But why? 

Rather than complicate the rule set to nudge our programs in one direction
or another via a new reward function, why don't we just concentrate on trying
to get them to play the game well? That seems hard enough to me.

Cheers,
David



On 27, Jan 2011, at 6:31 AM, Jonathan Chetwynd wrote:

> Could a 'doubling dice'** encourage early resignation by programs?
> 
> each program would have to forfeit a double game, if it played on and lost the game,
> but could resign for a single loss.
> 
> scores in earnest might need to be tallied in the public arena.
> though one would hope that the  application designers.....
> 
> regards
> 
> Jonathan Chetwynd
> http://www.peepo.com
> 
> **as per backgammon, either  player can double, but then it is the opponent's  choice  to resign  or accept,
> and to redouble at their discretion, though this aspect may be ott.
> apologies if I missed the obvious,
> 
> it seems I omitted the most severe error, playing on, when a game is lost.
> in the thread: Are 4 'easy to avoid errors' common to all MC programs?
> 
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