[Computer-go] computer Go as a social & educational tool?
David Ongaro
david.ongaro at hamburg.de
Fri Jan 28 12:20:22 PST 2011
Hello Jonathan,
Am 27.01.2011 um 15:50 schrieb Jonathan Chetwynd:
> Terry, Petr & David, many thanks for taking the time to review peepo.com and the enthusiastic feedback,
> html5 and the web offer fantastic opportunities to promote Go,
> develop social networks and improve game tools and visualisations.
Now that Batoo has finally failed in Korea, this might be a way to win back the visual calibrated StarCraft generation for Baduk? Maybe you should contact the KBA? ;-)
> David,
>
> try giving Fuego handicap (pass) stones assume 12k
> see: http://peepo.com/pics/go.jpg
> Fuego like most MC programs plays erratically once behind, in your example the loss is extreme,
> see thread: 4 'easy to avoid errors', your screengrab is a great representation of this issue.
> also,
You're right. By passing 4 times before first move I got a little more interesting game, where the gradients made more sense. The last move lead to a nice effekt, when the territory got darker when I got the seki: http://img143.imageshack.us/img143/2839/peepocom20110127.png.
The color of the upper middle dead group is not really distinguishable from territories color though. And the seki also could look more 'neutral'. Maybe it's just some fine tuning of the gradient colors.
> I have asked the Fuego authors about enabling early resignation, there is currently no simple method.
> also see thread: Could a 'doubling dice'** encourage early resignation by programs?
Yeah, earlier resignation would be good. But's really only playing 12k?
Regards
David
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