[Computer-go] CrazyStone in the 5-dan footsteps of Zen
Nick Wedd
nick at maproom.co.uk
Tue Jan 3 06:30:54 PST 2012
On 03/01/2012 13:55, Erik van der Werf wrote:
> On Tue, Jan 3, 2012 at 2:27 PM, Robert Jasiek<jasiek at snafu.de> wrote:
>> On 03.01.2012 13:58, "Ingo Althöfer" wrote:
>>>
>>> "10 games against strong bots within 30 days" would be one possible
>>> condition;
>>
>>
>> How? The clicking fastest to accept a game match is still the problem.
>
>
> So the problem is that too many humans want to play strong bots?
Yes. Getting a game on KGS against a strong bot is difficult. It
requires fast reactions to accept the game offer before any other user.
We are considering ways of restricting the number of human entrants to a
bot tournament on KGS. If such a tournament is ever held, it is likely
that I will be running it. Rather than using rules such as "10 games
against strong bots within 30 days", I will prefer:
to use my discretion, giving preference to players such as
BotHater, who I know to understand what is involved
to seek applications only via this list
to deter applications, by pointing out that eight solid hours of
play against opponents who do not make yose mistakes will not be fun.
My objective will be to avoid people who think that playing in a bot
tournament will be cool, and then quit when they find that it isn't.
Ordinary human KGS tournaments have many quitters - see e.g.
https://www.gokgs.com/tournEntrants.jsp?sort=s&id=625
> Perhaps it would help if kgs provided an option in the kgsgtp config
> to limit the rank difference where challenges are accepted. Humans can
> be picky about their opponents; maybe bots should also be allowed into
> that game :-)
There are many options which could usefully be added to the KGS
bot-server interface. You are certainly not the first person to have
suggested this one. I think it unlikely that any of them will be
implemented, at least within the next year.
Nick
--
Nick Wedd
nick at maproom.co.uk
More information about the Computer-go
mailing list