[Computer-go] CrazyStone in the 5-dan footsteps of Zen
"Ingo Althöfer"
3-Hirn-Verlag at gmx.de
Sun Jan 8 09:58:45 PST 2012
Hmm, Remi and Thomas,
good fodder to meditate about.
Remi wrote:
> Thomas Wolf wrote:
> > Reaching 6 Dan may well happen, I only want to say that the difference
> > between 5.99 dan and a stable 6.00 dan can be big because then all
> > players get one more stone, all games are somewhat different.
>
> This all depends on the rating system. Depending on how well the rating
> system is calibrated, reaching 6d might make things easier or harder.
So far, your opinion are compatible.
Remi went on:
> I expect that for computers, reaching 6d will make things easier, because the
> level of play of computers is very uneven. Some of the fast progress of Crazy
> Stone when it passed the 5d bar might come from that phenomenon.
That sounds very interesting but also very complicated.
Can you try to explain it in more detail?
Has there been this phenomenon with other bots at other barriers?
Did the Zen team experience it at some k-dan/(k+1)-dan barrier(s)?
What a wonderfully complicated world,
Ingo.
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