[Computer-go] replacing dynamic komi with a scoring function

Kahn Jonas jonas.kahn at math.u-psud.fr
Mon Jan 9 00:36:50 PST 2012


> Yes.  That's why MCTS prefers the center.  Sometimes the playouts let an
> invasion work, so corner territory is not evaluated as being as secure as it
> should be.  It seems easier for MCTS to kill groups in the center in the
> playouts.
>
> David
>
>> -----Original Message-----
>> From: computer-go-bounces at dvandva.org [mailto:computer-go-
>> bounces at dvandva.org] On Behalf Of steve uurtamo
>> Sent: Sunday, January 08, 2012 8:03 PM
>> To: computer-go at dvandva.org
>> Subject: Re: [Computer-go] replacing dynamic komi with a scoring function
>>
>> underestimation?

By the way, are we sure it is underestimation of the edges and corners ? 
Rather than overestimation of the centre ?

I know those are equivalent for play itself, but the answer suggests
different tries for solution. In the first case, we want to make the bot
more aware that he will keep its edge territory. In the second, we want
to make it understand that inways made be made in its beautiful centre.

Jonas



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