[Computer-go] replacing dynamic komi with a scoring function
terry mcintyre
terrymcintyre at yahoo.com
Mon Jan 9 05:01:51 PST 2012
Just kicking out an idea: when you offer a handicap to a player, the presumption is that he or she or it is significantly weaker than yourself.
Can that weakness be modeled in the playouts? A 5d player tends to know subtle things about shape and joseki which a 1d player does not; tends to read a little more deeply and accurately. Can a playout engine be tuned to represent a generic 1d player?
Can such tuning be dynamically changed as the game progresses and more information is obtained about both the player and the game itself?
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