[Computer-go] scores histogram
Hideki Kato
hideki_katoh at ybb.ne.jp
Mon Jan 9 17:12:39 PST 2012
Hi,
I've observed some and found there are several peaks when the positions
are complicated, i.e., there are multiple semeais simultaneously, for
examples, on 19x19. Simple statistics may not work on such positions,
though I've not tried any.
Hideki
Vlad Dumitrescu: <CAA-EFXtnEUUZf63K7Nx=4ThZnr71iiE5zt00Steyx__aEga_KA at mail.gmail.com>:
>Hi,
>
>This is probably very close to useless, but it might be fun in a geeky
>kind of way :-) It might not be novel, either.
>
>I ran some playout games without komi (with simple policies: capture
>atari, escape atari, simple 3x3 patterns) and plotted the distribution
>of scores. I thought that the top of the bell curve would be placed at
>the ideal komi - well, close to it, as the playouts aren't very smart.
>The engine I used is Orego 7.10 and its scoring functionality.
>
>For 9x9 and ten million games, the top seems to be around 7.
>
>For 19x19 I only ran one million games and the top is difficult to
>locate precisely, it's quite flat between 3 and 21. The middle of this
>interval is around 11, which feels a bit high. I plan to let it run a
>while longer.
>
>regards,
>Vlad
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--
Hideki Kato <mailto:hideki_katoh at ybb.ne.jp>
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