[Computer-go] Game 2 goes to Zen: 1-1

Rémi Coulom Remi.Coulom at free.fr
Tue Jan 17 11:21:15 PST 2012


On 17 janv. 2012, at 11:05, Ingo Althöfer wrote:

> Hello Remi,
> 
> thanks a lot for your nice service.
> Hopefully, this feature will flow also in forthcoming
> commercial versions of CrazyStone.

Hi Ingo,

Since many people seem so interested, we may try to include it in the next version.

> 
> A few proposals for improvement:
> * You should mention that in each row the move itself can be clicked
> to get more information.
> 
> * P(Black to win) might be given in percent, with only one digits behind the dot.
> For instance 48.2 instead of 0.482298 for position 0.
> Deleting the other digits improves readability.
> 
> * Also for the delta-coulom I would prefer % with TWO digit behind the dot,
> so for instance 2.68 instead of 0.0267718.
> 
> * For easier live readability (during the game) reverse order of the 
> moves would be nice, having the most recent moves in the top lines.

Thanks for your suggestions (and thanks to others that made comments, too). Normally, I should not worry too much about that, and let Unbalance polish the final look.

There is a beginner game analyzed with the same tool:
http://www.grappa.univ-lille3.fr/~coulom/CrazyStone/perceval/index.html
I added a list ordered by delta, and player to move as background color.

> 
> Thanks for thinking about it.
> 
> By the way, I like the colours for the territories
> and also the score histogram. Maybe, one day such score histograms
> will help in the design of tools like dynamic komi.

That's an interesting idea. I tried many ways to adjust dynamic komi, and I did use the histogram to choose it.

Unfortunately, I never found any scheme that works. Changing komi during a search while keeping the same search tree always has catastrophic consequences. And throwing the tree away when komi is changed is a waste.

Rémi


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