[Computer-go] Game 2 goes to Zen: 1-1
Rémi Coulom
Remi.Coulom at free.fr
Tue Jan 17 11:21:15 PST 2012
On 17 janv. 2012, at 11:05, Ingo Althöfer wrote:
> Hello Remi,
>
> thanks a lot for your nice service.
> Hopefully, this feature will flow also in forthcoming
> commercial versions of CrazyStone.
Hi Ingo,
Since many people seem so interested, we may try to include it in the next version.
>
> A few proposals for improvement:
> * You should mention that in each row the move itself can be clicked
> to get more information.
>
> * P(Black to win) might be given in percent, with only one digits behind the dot.
> For instance 48.2 instead of 0.482298 for position 0.
> Deleting the other digits improves readability.
>
> * Also for the delta-coulom I would prefer % with TWO digit behind the dot,
> so for instance 2.68 instead of 0.0267718.
>
> * For easier live readability (during the game) reverse order of the
> moves would be nice, having the most recent moves in the top lines.
Thanks for your suggestions (and thanks to others that made comments, too). Normally, I should not worry too much about that, and let Unbalance polish the final look.
There is a beginner game analyzed with the same tool:
http://www.grappa.univ-lille3.fr/~coulom/CrazyStone/perceval/index.html
I added a list ordered by delta, and player to move as background color.
>
> Thanks for thinking about it.
>
> By the way, I like the colours for the territories
> and also the score histogram. Maybe, one day such score histograms
> will help in the design of tools like dynamic komi.
That's an interesting idea. I tried many ways to adjust dynamic komi, and I did use the histogram to choose it.
Unfortunately, I never found any scheme that works. Changing komi during a search while keeping the same search tree always has catastrophic consequences. And throwing the tree away when komi is changed is a waste.
Rémi
More information about the Computer-go
mailing list