[Computer-go] KGS, gogui and handicap stones

David Fotland fotland at smart-games.com
Sat Jan 21 10:36:55 PST 2012


I have code that detects several black moves in a  row at the start of the
game, and sets the proper handicap property for the engine.

David

> -----Original Message-----
> From: computer-go-bounces at dvandva.org [mailto:computer-go-
> bounces at dvandva.org] On Behalf Of ds
> Sent: Saturday, January 21, 2012 2:26 AM
> To: computer-go at dvandva.org
> Subject: [Computer-go] KGS, gogui and handicap stones
> 
> Hi,
> 
> sounds simple, but I could not figure out:
> 
> If I load a game from kgs with gogui, my engine is not informed about
> the handicap stones. Therefore it counts wrong? Is there a workaround?
> 
> Thanks
> Detlef
> 
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