[Computer-go] KGS, gogui and handicap stones
David Fotland
fotland at smart-games.com
Sat Jan 21 10:36:55 PST 2012
I have code that detects several black moves in a row at the start of the
game, and sets the proper handicap property for the engine.
David
> -----Original Message-----
> From: computer-go-bounces at dvandva.org [mailto:computer-go-
> bounces at dvandva.org] On Behalf Of ds
> Sent: Saturday, January 21, 2012 2:26 AM
> To: computer-go at dvandva.org
> Subject: [Computer-go] KGS, gogui and handicap stones
>
> Hi,
>
> sounds simple, but I could not figure out:
>
> If I load a game from kgs with gogui, my engine is not informed about
> the handicap stones. Therefore it counts wrong? Is there a workaround?
>
> Thanks
> Detlef
>
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