[Computer-go] useless ko threats
Stefan Kaitschick
stefan.kaitschick at hamburg.de
Tue Mar 6 11:50:25 PST 2012
On Tue, Mar 6, 2012 at 3:16 PM, Álvaro Begué <alvaro.begue at gmail.com> wrote:
> I think the solution is the introduction of some flavor of minimax
> into the tree search. For instance, once a node has been visited more
> than a certain number of times, the score that we'll back out from it
> is just the score of the best child, instead of an average that might
> be polluted by bad moves.
>
> Of course someone else would have to figure out the details of how to
> do this. :)
>
>
> Álvaro.
>
> This isn't a go specific problem, is it.
But that means that either this is a wild goose chase, or there is room for
improvement of general MCTS here.
Winrate is certainly the legitimate criterion to distinguish between
siblings.
But should the parent node really get full credit/blame for the weaker
continuation (in the case of go refutation) attempts?
This is really one side of an extreme, minimax being the other side.
Maybe something in between could be useful.
The weight of a node could grow with greater than linear speed in respect
to the number of attempts made.
Stefan
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