[Computer-go] GoGui analyse commands vs live graphics

Urban Hafner contact at urbanhafner.com
Wed Dec 9 05:38:50 PST 2015


I’m at the point where it would be nice to see what the engine is
“thinking” while playing. If you just play against the engine on GoGui then
you can use the analyse commands facility and trigger one of your custom
commands after each move played.

Once you move away from GoGui you seem to loose that ability, e.g.
observing a game between two engines is done by using gogui-twogtp as the
program in GoGui and unless I’m missing something there’s no way to send an
analyse command to just one program and have the output displayed on GoGui.

If I’m understanding this correctly this is what the GoGui live graphics
are for. Especially as they are also used by gogui-display so using the
python CGOS client I can see my analyse output in there (I haven’t tested
that part). Is this correct?

I also wonder how one would handle this when playing on KGS. Is there a way
to combine the various GoGui and/or Unix command line tools so that I get
an extra board that shows the live graphics while using the kgsGtp client?

Cheers,

Urban
-- 
Blog: http://bettong.net/
Twitter: https://twitter.com/ujh
Homepage: http://www.urbanhafner.com/
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