[Computer-go] Computer-go Digest, Vol 62, Issue 8

Urban Hafner contact at urbanhafner.com
Mon Mar 9 04:22:21 PDT 2015


Thanks, I'll check it out!

Urban

On Mon, Mar 9, 2015 at 11:31 AM, Pawel Koziol <pp.koziol at gmail.com> wrote:

> On Mon, Mar 09, 2015 at 10:08:04AM +0100, Urban Hafner wrote:
> > I'm currently running Brown (random bot) and GnuGo on CGOS 13x13. Mainly
> to
> > get a feel for the strength of my own bot. And my bot is really bad. ;)
>
> if You want something really weak, You may compile this thing:
> https://github.com/nescitus/mygobot
>
> It is based on Brown and uses pure Monte Carlo (no tree search) +
> excludes some patterns. To run it, You would have to set number of
> playouts in get_ai_move() and disable debug information, setting
> useDebug to DEBUG_NONE.
>
> 2015-03-09 11:01 GMT+01:00, computer-go-request at computer-go.org
> <computer-go-request at computer-go.org>:
> > Send Computer-go mailing list submissions to
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> > than "Re: Contents of Computer-go digest..."
> >
> >
> > Today's Topics:
> >
> >    1. The number of legal 18x18 Go positions is ... (John Tromp)
> >    2. Re: Observing a game in GoGui that's running on KGS/CGOS
> >       (Rémi Coulom)
> >    3. Re: Observing a game in GoGui that's running on KGS/CGOS
> >       (Urban Hafner)
> >    4. Weak bots to run on CGOS (Urban Hafner)
> >    5. Re: Weak bots to run on CGOS (Erik van der Werf)
> >    6. Re: Weak bots to run on CGOS (Urban Hafner)
> >    7. Re: Weak bots to run on CGOS (Petr Baudis)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Sun, 8 Mar 2015 11:44:03 -0400
> > From: John Tromp <john.tromp at gmail.com>
> > To: computer-go <Computer-go at computer-go.org>
> > Subject: [Computer-go] The number of legal 18x18 Go positions is ...
> > Message-ID:
> >       <
> CAOU__fybpuix06mTbAURkvN+RWEJs2-q+mcwfJqiKD3gtMghPg at mail.gmail.com>
> > Content-Type: text/plain; charset=UTF-8
> >
> >
> 669723114288829212892740188841706543509937780640178732810318337696945624428547218105214326012774371397184848890970111836283470468812827907149926502347633
> >
> > More details at http://tromp.github.io/go/legal.html,
> > including a call for volunteers to contribute computing power for
> > determining what we all want to know, the number of 19x19 positions.
> >
> > regards,
> > -John
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Sun, 08 Mar 2015 18:12:00 +0100
> > From: Rémi Coulom <remi.coulom at free.fr>
> > To: computer-go at computer-go.org
> > Subject: Re: [Computer-go] Observing a game in GoGui that's running on
> >       KGS/CGOS
> > Message-ID: <54FC82E0.9040604 at free.fr>
> > Content-Type: text/plain; charset=utf-8; format=flowed
> >
> > gogui-display:
> > http://gogui.sourceforge.net/doc/reference-display.html
> >
> > On 03/08/2015 10:04 AM, Urban Hafner wrote:
> >> Hey everyone,
> >>
> >> I'd like to display some statistics from my bot as an overlay for the
> >> current board. Using live graphics on GoGui is probably the easiest
> >> way to do it. I just need to run the bot in GoGui and emit the proper
> >> commands on stderr.
> >>
> >> Now my question is if there's a way to do that for games that are
> >> being played on CGOS or KGS. I'm wondering if this is possible with
> >> just GoGui and the tools it provides. After all you can pass
> >> gogui-twogtp as the "program" to GoGui and observe a game played by
> >> two bots. Is there maybe a possible combination of GoGui commands to
> >> have GoGui somehow "in the middle" between the CGOS/KGS client and the
> >> bot? That way I imagine the commands on stderr could be displayed in
> >> GoGui while the other stuff passes right through to the client.
> >>
> >> Urban
> >> --
> >> Blog: http://bettong.net/
> >> Twitter: https://twitter.com/ujh
> >> Homepage: http://www.urbanhafner.com/
> >>
> >>
> >> _______________________________________________
> >> Computer-go mailing list
> >> Computer-go at computer-go.org
> >> http://computer-go.org/mailman/listinfo/computer-go
> >
> >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Mon, 9 Mar 2015 08:53:34 +0100
> > From: Urban Hafner <contact at urbanhafner.com>
> > To: computer-go at computer-go.org
> > Subject: Re: [Computer-go] Observing a game in GoGui that's running on
> >       KGS/CGOS
> > Message-ID:
> >       <
> CAHmXpNkVSPj56oMSQnT7ZYXQfzbWwc78fv-5fEQuNT_h1jdugA at mail.gmail.com>
> > Content-Type: text/plain; charset="utf-8"
> >
> > Yes, that it!
> >
> > Thank you, Rémi.
> >
> > On Sun, Mar 8, 2015 at 6:12 PM, Rémi Coulom <remi.coulom at free.fr> wrote:
> >
> >> gogui-display:
> >> http://gogui.sourceforge.net/doc/reference-display.html
> >>
> >>
> >> On 03/08/2015 10:04 AM, Urban Hafner wrote:
> >>
> >>> Hey everyone,
> >>>
> >>> I'd like to display some statistics from my bot as an overlay for the
> >>> current board. Using live graphics on GoGui is probably the easiest way
> >>> to
> >>> do it. I just need to run the bot in GoGui and emit the proper commands
> >>> on
> >>> stderr.
> >>>
> >>> Now my question is if there's a way to do that for games that are being
> >>> played on CGOS or KGS. I'm wondering if this is possible with just
> GoGui
> >>> and the tools it provides. After all you can pass gogui-twogtp as the
> >>> "program" to GoGui and observe a game played by two bots. Is there
> maybe
> >>> a
> >>> possible combination of GoGui commands to have GoGui somehow "in the
> >>> middle" between the CGOS/KGS client and the bot? That way I imagine the
> >>> commands on stderr could be displayed in GoGui while the other stuff
> >>> passes
> >>> right through to the client.
> >>>
> >>> Urban
> >>> --
> >>> Blog: http://bettong.net/
> >>> Twitter: https://twitter.com/ujh
> >>> Homepage: http://www.urbanhafner.com/
> >>>
> >>>
> >>> _______________________________________________
> >>> Computer-go mailing list
> >>> Computer-go at computer-go.org
> >>> http://computer-go.org/mailman/listinfo/computer-go
> >>>
> >>
> >> _______________________________________________
> >> Computer-go mailing list
> >> Computer-go at computer-go.org
> >> http://computer-go.org/mailman/listinfo/computer-go
> >
> >
> >
> >
> > --
> > Blog: http://bettong.net/
> > Twitter: https://twitter.com/ujh
> > Homepage: http://www.urbanhafner.com/
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> >
> > ------------------------------
> >
> > Message: 4
> > Date: Mon, 9 Mar 2015 10:08:04 +0100
> > From: Urban Hafner <contact at urbanhafner.com>
> > To: computer-go at computer-go.org
> > Subject: [Computer-go] Weak bots to run on CGOS
> > Message-ID:
> >       <CAHmXpNk=qMi_cF0EvfXgVz67+NtqGX_wJ4w8o=
> 8QWzkX+xsD8w at mail.gmail.com>
> > Content-Type: text/plain; charset="utf-8"
> >
> > Hey everyone,
> >
> > I'm currently running Brown (random bot) and GnuGo on CGOS 13x13. Mainly
> to
> > get a feel for the strength of my own bot. And my bot is really bad. ;)
> So
> > bad that it looses all games against GnuGo, but wins all games against
> > Brown. So, the rating is a bit useless I assume as there are no bots that
> > are in strength between GnuGo and the random player. Are there any bots
> in
> > that range out there? I'd be willing to run them myself on CGOS.
> >
> > Urban
> > --
> > Blog: http://bettong.net/
> > Twitter: https://twitter.com/ujh
> > Homepage: http://www.urbanhafner.com/
> > -------------- next part --------------
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> >
> >
> > ------------------------------
> >
> > Message: 5
> > Date: Mon, 9 Mar 2015 10:35:43 +0100
> > From: Erik van der Werf <erikvanderwerf at gmail.com>
> > To: computer-go <computer-go at computer-go.org>
> > Subject: Re: [Computer-go] Weak bots to run on CGOS
> > Message-ID:
> >       <
> CAKkgGrN5P-NzEiTEVZNBAji-tpXB+biYFcxv2rGrhxri-u62GQ at mail.gmail.com>
> > Content-Type: text/plain; charset=UTF-8
> >
> > Perhaps AmiGo
> >
> > http://amigogtp.sourceforge.net/
> >
> > On Mon, Mar 9, 2015 at 10:08 AM, Urban Hafner <contact at urbanhafner.com>
> > wrote:
> >> Hey everyone,
> >>
> >> I'm currently running Brown (random bot) and GnuGo on CGOS 13x13. Mainly
> >> to
> >> get a feel for the strength of my own bot. And my bot is really bad. ;)
> So
> >> bad that it looses all games against GnuGo, but wins all games against
> >> Brown. So, the rating is a bit useless I assume as there are no bots
> that
> >> are in strength between GnuGo and the random player. Are there any bots
> in
> >> that range out there? I'd be willing to run them myself on CGOS.
> >>
> >> Urban
> >> --
> >> Blog: http://bettong.net/
> >> Twitter: https://twitter.com/ujh
> >> Homepage: http://www.urbanhafner.com/
> >>
> >> _______________________________________________
> >> Computer-go mailing list
> >> Computer-go at computer-go.org
> >> http://computer-go.org/mailman/listinfo/computer-go
> >
> >
> > ------------------------------
> >
> > Message: 6
> > Date: Mon, 9 Mar 2015 10:55:23 +0100
> > From: Urban Hafner <contact at urbanhafner.com>
> > To: computer-go at computer-go.org
> > Subject: Re: [Computer-go] Weak bots to run on CGOS
> > Message-ID:
> >       <CAHmXpNmeOw9Y6ZXB=
> UWMQnAZ_6JOpYsc_XfaRDuBo4snB_JaCw at mail.gmail.com>
> > Content-Type: text/plain; charset="utf-8"
> >
> > Thanks Erik! Yes, that will work.
> >
> > Urban
> >
> > On Mon, Mar 9, 2015 at 10:35 AM, Erik van der Werf <
> erikvanderwerf at gmail.com
> >> wrote:
> >
> >> Perhaps AmiGo
> >>
> >> http://amigogtp.sourceforge.net/
> >>
> >> On Mon, Mar 9, 2015 at 10:08 AM, Urban Hafner <contact at urbanhafner.com>
> >> wrote:
> >> > Hey everyone,
> >> >
> >> > I'm currently running Brown (random bot) and GnuGo on CGOS 13x13.
> Mainly
> >> to
> >> > get a feel for the strength of my own bot. And my bot is really bad.
> ;)
> >> So
> >> > bad that it looses all games against GnuGo, but wins all games against
> >> > Brown. So, the rating is a bit useless I assume as there are no bots
> >> > that
> >> > are in strength between GnuGo and the random player. Are there any
> bots
> >> in
> >> > that range out there? I'd be willing to run them myself on CGOS.
> >> >
> >> > Urban
> >> > --
> >> > Blog: http://bettong.net/
> >> > Twitter: https://twitter.com/ujh
> >> > Homepage: http://www.urbanhafner.com/
> >> >
> >> > _______________________________________________
> >> > Computer-go mailing list
> >> > Computer-go at computer-go.org
> >> > http://computer-go.org/mailman/listinfo/computer-go
> >> _______________________________________________
> >> Computer-go mailing list
> >> Computer-go at computer-go.org
> >> http://computer-go.org/mailman/listinfo/computer-go
> >
> >
> >
> >
> > --
> > Blog: http://bettong.net/
> > Twitter: https://twitter.com/ujh
> > Homepage: http://www.urbanhafner.com/
> > -------------- next part --------------
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> >
> > ------------------------------
> >
> > Message: 7
> > Date: Mon, 9 Mar 2015 11:01:51 +0100
> > From: Petr Baudis <pasky at ucw.cz>
> > To: computer-go at computer-go.org
> > Subject: Re: [Computer-go] Weak bots to run on CGOS
> > Message-ID: <20150309100151.GP6738 at machine.or.cz>
> > Content-Type: text/plain; charset=us-ascii
> >
> >   Hi!
> >
> > On Mon, Mar 09, 2015 at 10:08:04AM +0100, Urban Hafner wrote:
> >> I'm currently running Brown (random bot) and GnuGo on CGOS 13x13. Mainly
> >> to
> >> get a feel for the strength of my own bot. And my bot is really bad. ;)
> So
> >> bad that it looses all games against GnuGo, but wins all games against
> >> Brown. So, the rating is a bit useless I assume as there are no bots
> that
> >> are in strength between GnuGo and the random player. Are there any bots
> in
> >> that range out there? I'd be willing to run them myself on CGOS.
> >
> >   What about libego?  That used to be a pretty basic MCTS.
> >
> >   Or you could try running a "super-weak Pachi":
> >
> >> Pachi can be used as a test opponent for development of other go-playing
> >> programs. For example, to get the "plainest UCT" player, use:
> >>
> >>         ./pachi -t =5000
> >>
> policy=ucb1,playout=light,prior=eqex=0,dynkomi=none,pondering=0,pass_all_alive
> > (see "Experiments and Testing" section in README for more details)
> >
> >   This is plain UCT with light playouts and no move priors. If you just
> > implemented the basic algorithms, your program should be equal or better
> > than this.
> >
> >   (Of course you can then gradually enable some pieces, or even just
> > some of the priors/playout heuristics.  I'd recommend implementing, in
> > the order of priority, captures and 3x3 patterns in playouts, priors for
> > the same in the tree, and RAVE.  Don't bother tuning things too much
> > before having RAVE as that is a big game-changer; but it probably won't
> > work well without at least the playout heuristics I mentioned.)
> >
> > --
> >                               Petr Baudis
> >       If you do not work on an important problem, it's unlikely
> >       you'll do important work.  -- R. Hamming
> >       http://www.cs.virginia.edu/~robins/YouAndYourResearch.html
> >
> >
> > ------------------------------
> >
> > Subject: Digest Footer
> >
> > _______________________________________________
> > Computer-go mailing list
> > Computer-go at computer-go.org
> > http://computer-go.org/mailman/listinfo/computer-go
> >
> > ------------------------------
> >
> > End of Computer-go Digest, Vol 62, Issue 8
> > ******************************************
> >
> _______________________________________________
> Computer-go mailing list
> Computer-go at computer-go.org
> http://computer-go.org/mailman/listinfo/computer-go




-- 
Blog: http://bettong.net/
Twitter: https://twitter.com/ujh
Homepage: http://www.urbanhafner.com/
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