[Computer-go] public valid move generator algorithms?
Petr Baudis
pasky at ucw.cz
Sun Mar 15 11:08:49 PDT 2015
Hi!
On Sun, Mar 15, 2015 at 03:18:46PM +0000, holger krekel wrote:
> could anyone point me to a current good public source algorithm
> for generating valid moves from a given Go board position?
>
> All else failing, i am going to analyze Gnugo first (board.c mostly)
> but wanted to ask for hints here first. I am mostly interested in
> readability of the algorithm, not speed, at this point. So high-level
> language implementations are fine.
Well, any open source Go program should be able to do the job,
in principle. But it's also a little unclear for me exactly what
are you asking for. In principle, the algorithm is
for point in board.empty_points():
if board.play(point) is ok:
# Not a suicide or ko violation
yield point
...but I guess you are asking for something more/else?
(If you are interested in Python, there are various Go implementations
in it. I'm working on https://github.com/pasky/michi/blob/master/michi.py)
--
Petr Baudis
If you do not work on an important problem, it's unlikely
you'll do important work. -- R. Hamming
http://www.cs.virginia.edu/~robins/YouAndYourResearch.html
More information about the Computer-go
mailing list