[Computer-go] Not-so-heavy playouts

Gonçalo Mendes Ferreira gonmf at sapo.pt
Wed Nov 4 07:06:40 PST 2015


Hi, does anybody know of a paper or online resource on stochastic heavy 
playouts?

I'm looking for things like the things that should be present besides 
the 3x3 patterns (ladders, nakade), the probabilities of applying each 
pattern type (fleeing atari, capturing, cuts, hane), probabilities of 
choosing a non-matched play based on distance to the previous play, etc. 
I'm using constant probabilities for now.

I'm having difficulties with this (my program is currently much stronger 
with light playouts than with heavy playouts!) - how to produce an 
unbiased heavy playout policy.

Gonçalo F.



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