[Computer-go] Frisbee Go Simulation
"Ingo Althöfer"
3-Hirn-Verlag at gmx.de
Thu Nov 12 23:38:36 PST 2015
Hi David,
thanks for the experiment and the "report".
Can you give some more info, for instance a game (sgf?!) with
comments?
What was the eps in your experiment(s)?
Cheers, Ingo.
PS. I have found two volunteers who are willing to operate
Frusbee Go simulation bots in the 2016 Olympiad in Leiden.
One of the two volunteers is reserved for David.
Gesendet: Freitag, 13. November 2015 um 02:15 Uhr
Von: fotland at smart-games.com
An: computer-go at computer-go.org
Betreff: Re: [Computer-go] Frisbee Go Simulation
Yesterday I modified Many Faces to play Frisbee go an played a few games with some other people at the Beijing Computer go tournament. It's a very strange game. If there is interest I can make an installer and make it available for free.
Josef Moudrik is also writing a program.
David
On Thu, 12 Nov 2015 09:29:50 -0500, John Tromp <john.tromp at gmail.com> wrote:
On Thu, Nov 12, 2015 at 9:07 AM, Nick Wedd <maproom at gmail.com> wrote:
> I was thinking about the ko rule for frisbee ko, and realised it leads to
> problems.
>
> 1. Black takes a ko, White tries to make a ko threat, but accidentally
> retakes the ko. What should happen?
This was already covered by having any illegal frisbee landing revert to a pass.
Btw, it's impossible to make a ko threat neighbouring a ko retake, as
all those points are occupied:(
> 2. Black takes a ko. White tries to make a ko threat, but fails to make a
> valid move. Black tries to make connect the ko, but fails to make a valid
> move. May White now (try to) retake the ko?
Being a superko fan myself, the answer is clear: not if it repeats the position.
regards,
-John
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