[Computer-go] Frisbee Go Simulation
"Ingo Althöfer"
3-Hirn-Verlag at gmx.de
Thu Nov 19 05:25:31 PST 2015
Hello Raffles,
> ... Since this is based on a real world variant of Go, why not base epsilon on that? ...
In "true Frisbee Go" many more aspects may be taken into account:
* During the first moves one may learn how good the throwing skills of the opponent are...
* weather (and wind) may play a role in outdoor play
* a player may deliberately throw weakly in the beginning to
lead the opponent to wrong conclusions
* players may be allowed to use "moving robots" who can
change the place from where they throw
...
The Frisbee Go Simulation is meant to leave all these
sophistications outside (at least in 2016).
Ingo.
More information about the Computer-go
mailing list