[Computer-go] Semeais

terry mcintyre terrymcintyre at yahoo.com
Fri Jan 14 08:02:42 PST 2011


 

________________________________
From: Mark Boon <tesujisoftware at gmail.com>
>The option that I'd have researched is:

> - spot semeai
> - solve them with a dedicated solver
> - if a move needs to be played to decide the semeai, favour that move
> in playouts (i.e. play first with a certain chance).
> - if a move is played in the semeai that requires a reply to keep
> winning, favour that reply in playouts.

> I don't say it would work any better. Just that it would have been
> first on my list to try.


To really "solve" a semeai (or any tsumego problem ) would be to spot 
relationships such as "w wins with correct play, 
where correct play is defined as a particular set of move-response pairs."

Those move-response pairs could then, as Mark Boon suggests, be favored in 
playouts. They'd be re-calculated when a move is played which affects the 
semeai. A thorough solution would be a sort of tree - when move X happens, there 
are responses a, b, c; after that, the solution is reduced to a simpler set of 
move-response pairs.

In most cases, such responses would be heavily favored. 

The solution should also note when a ko is involved. 


      
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