[Computer-go] Semeais

terry mcintyre terrymcintyre at yahoo.com
Fri Jan 14 09:03:19 PST 2011


It is expensive to solve semeai during every playout, but what if semeai 
solutions were done once per game move (or even less frequently), and the 
information obtained were then amortized over many playouts?


The top-level analysis would solve the semeai, and create a self-updating set of 
move-response triggers. The tricky bit is that the indicated behavior must 
correctly adapt to all possible moves during a complete playout, in a manner 
which does not interfere with other simultaneous playouts. 
 Terry McIntyre <terrymcintyre at yahoo.com>


Unix/Linux Systems Administration
Taking time to do it right saves having to do it twice.



      
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