[Computer-go] CrazyStone in the 5-dan footsteps of Zen
David Fotland
fotland at smart-games.com
Mon Jan 2 14:47:06 PST 2012
For the last year or so, all the bots have been using this time control
(nine 15-second periods), so the bot ratings can be compared. All the
periods are the same 15 seconds. So any time over 15 seconds uses one of
the periods (over 30 seconds would use two periods, etc). 15 seconds is
pretty reasonable for a quick game, and 9 periods allows a couple of long
thinks.
David
From: computer-go-bounces at dvandva.org
[mailto:computer-go-bounces at dvandva.org] On Behalf Of Don Dailey
Sent: Monday, January 02, 2012 2:28 PM
To: computer-go at dvandva.org
Subject: Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen
On Mon, Jan 2, 2012 at 4:02 PM, "Ingo Althöfer" <3-Hirn-Verlag at gmx.de>
wrote:
Hello Don,
> What time control was used for these games or did it vary?
In the last few days it was 15 seconds per move, with
9 byoyomi phases.
I don't think that specifies the time control does it? So if a player
exceeds 15 seconds he starts to use one of his byoyomi periods? How long
for the byoyomi phases?
I don't think 15 seconds per move average is bad for humans at all, but if
you have to make each move in 15 seconds it's horrible and I can see that
this is going to make the computer really look good.
For making strength claims there should be some sort of standard. You
could take almost any program and get 5 dan or more by setting the time to
1 second per move.
Don
Ingo.
--
NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!
Jetzt informieren: http://www.gmx.net/de/go/freephone
_______________________________________________
Computer-go mailing list
Computer-go at dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://computer-go.org/pipermail/computer-go/attachments/20120102/b618d527/attachment.html>
More information about the Computer-go
mailing list