[Computer-go] CrazyStone in the 5-dan footsteps of Zen

Don Dailey dailey.don at gmail.com
Mon Jan 2 15:36:00 PST 2012


Thanks for the nice explanation.    So this is a kind of defacto standard
then - that is a good thing.

Don


On Mon, Jan 2, 2012 at 5:47 PM, David Fotland <fotland at smart-games.com>wrote:

> For the last year or so, all the bots have been using this time control
> (nine 15-second periods), so the bot ratings can be compared.  All the
> periods are the same 15 seconds.  So any time over 15 seconds uses one of
> the periods (over 30 seconds would use two periods, etc).  15 seconds is
> pretty reasonable for a quick game, and 9 periods allows a couple of long
> thinks.****
>
> ** **
>
> David****
>
> ** **
>
> *From:* computer-go-bounces at dvandva.org [mailto:
> computer-go-bounces at dvandva.org] *On Behalf Of *Don Dailey
> *Sent:* Monday, January 02, 2012 2:28 PM
> *To:* computer-go at dvandva.org
>
> *Subject:* Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen****
>
> ** **
>
> ** **
>
> On Mon, Jan 2, 2012 at 4:02 PM, "Ingo Althöfer" <3-Hirn-Verlag at gmx.de>
> wrote:****
>
> Hello Don,****
>
>
> > What time control was used for these games or did it vary?****
>
> In the last few days it was 15 seconds per move, with
> 9 byoyomi phases.****
>
> ** **
>
> I don't think that specifies the time control does it?    So if a player
> exceeds 15 seconds he starts to use one of his byoyomi periods?    How long
> for the byoyomi phases?  ****
>
> ** **
>
> I don't think 15 seconds per move average is bad for humans at all,  but
> if you have to make each move in 15 seconds it's horrible and I can see
> that this is going to make the computer really look good.  ****
>
> ** **
>
> For making strength claims there should be some sort of standard.   You
> could take almost any program and get 5 dan or more  by setting the time to
> 1 second per move.     ****
>
> ** **
>
> Don ****
>
> ** **
>
> ** **
>
>  ****
>
>
> Ingo.
>
>
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