[Computer-go] CrazyStone in the 5-dan footsteps of Zen
Robert Jasiek
jasiek at snafu.de
Mon Jan 2 23:42:31 PST 2012
On 02.01.2012 23:47, David Fotland wrote:
> 15 seconds is
> pretty reasonable for a quick game, and 9 periods allows a couple of long
> thinks.
LOL. Long thinks means allowing for 30 minutes of difficult LD solving!
"reasonable for a quick game" is too imprecise. It is only a special
type of quick game: online byoyomi only style. E.g., real world sudden
death quick games have a very different nature.
Reasonable? As long as a player does not know when he going to play
(because he has to participate in the game match accepting click war),
he suffers from the psychological disadvantage of suddenly being
involved in a game.
Humans make blunders in byoyomi only games. I do not know how many but
it is quite some number. I also do not know how many blunders computers
make. One thing I do know: In a real world game with long thinking
times, the 5d+ human's blunder rate per game is below 1 move on average.
IOW, you cannot compare online byoyomi games with human long thinking
time games at all. It is not as bad as Nihon Kiin certificates for
programs but almost as bad to set computer-friendly conditions all the
time. Have the courage to compete under human conditions! Enter human
tournaments!
--
robert jasiek
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