[Computer-go] CrazyStone in the 5-dan footsteps of Zen

Petr Baudis pasky at ucw.cz
Tue Jan 3 03:25:57 PST 2012


On Tue, Jan 03, 2012 at 08:42:31AM +0100, Robert Jasiek wrote:
> Reasonable? As long as a player does not know when he going to play
> (because he has to participate in the game match accepting click
> war), he suffers from the psychological disadvantage of suddenly
> being involved in a game.

There's no very good solution. With some programs, you can install them
on your computer and play them at their leisure, but the power of your
hardware matters a lot.

> Humans make blunders in byoyomi only games. I do not know how many
> but it is quite some number. I also do not know how many blunders
> computers make. One thing I do know: In a real world game with long
> thinking times, the 5d+ human's blunder rate per game is below 1
> move on average. IOW, you cannot compare online byoyomi games with
> human long thinking time games at all.

What is "blunder rate"? When you watch a professional review of
a high dan amateur game, there certainly does seem to be a lot of
"blunders". Isn't it a matter of perspective? :-)

> It is not as bad as Nihon Kiin certificates for programs

Wow, did that ever happen?!

> but almost as bad to set computer-friendly conditions all the time.

Do you have any precise idea in mind that would allow reasonable number
of (strong) people to play a program, avoid clicking matches and be
friendlier to the humans?

> Have the courage to
> compete under human conditions! Enter human tournaments!

That's easy to say.  Do you know a tournament where a program can enter?
I have tried few times with Pachi, never successfully yet. I think some
other authors tried as well in the past.

				Petr "Pasky" Baudis



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