[Computer-go] CrazyStone in the 5-dan footsteps of Zen
Aja Huang
ajahuang at gmail.com
Mon Jan 2 14:53:40 PST 2012
I have played several games with the 5 dan CrazyStone (24 cores) and felt
that it is pretty close to the 5 dan Zen (26 cores) in playing strength. In
fact, CrazyStone’s playing style is much more balanced and human-like than
Zen. Specifically, CrazyStone is better than Zen at winning without killing
or fighting. It has a very good sense of territory and features very good
pattern shapes, though it is still weaker than Zen in handling semeais.
Blitz games such as 15s/move favor MCTS programs. I expect both Zen and
CrazyStone will drop to 4d in longer games. The reason is that MCTS programs
are still not able to (in my opinion) read deepily like human players in
situations such as big semeai or life-and-death. Also, when against strong
Go players in fast games MCTS programs rely heavily on accurate territory
counting. In longer games, this advantage will decrease most if not at all.
Aja
From: Don Dailey
Sent: Monday, January 02, 2012 3:28 PM
To: computer-go at dvandva.org
Subject: Re: [Computer-go] CrazyStone in the 5-dan footsteps of Zen
On Mon, Jan 2, 2012 at 4:02 PM, "Ingo Althöfer" <3-Hirn-Verlag at gmx.de>
wrote:
Hello Don,
> What time control was used for these games or did it vary?
In the last few days it was 15 seconds per move, with
9 byoyomi phases.
I don't think that specifies the time control does it? So if a player
exceeds 15 seconds he starts to use one of his byoyomi periods? How long
for the byoyomi phases?
I don't think 15 seconds per move average is bad for humans at all, but if
you have to make each move in 15 seconds it's horrible and I can see that
this is going to make the computer really look good.
For making strength claims there should be some sort of standard. You
could take almost any program and get 5 dan or more by setting the time to
1 second per move.
Don
Ingo.
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