[Computer-go] CrazyStone in the 5-dan footsteps of Zen
Don Dailey
dailey.don at gmail.com
Tue Jan 3 04:46:12 PST 2012
On Tue, Jan 3, 2012 at 2:42 AM, Robert Jasiek <jasiek at snafu.de> wrote:
> On 02.01.2012 23:47, David Fotland wrote:
> > 15 seconds is
>
>> pretty reasonable for a quick game, and 9 periods allows a couple of long
>> thinks.
>>
>
> LOL. Long thinks means allowing for 30 minutes of difficult LD solving!
>
> "reasonable for a quick game" is too imprecise. It is only a special type
> of quick game: online byoyomi only style. E.g., real world sudden death
> quick games have a very different nature.
>
> Reasonable? As long as a player does not know when he going to play
> (because he has to participate in the game match accepting click war), he
> suffers from the psychological disadvantage of suddenly being involved in a
> game.
>
> Humans make blunders in byoyomi only games. I do not know how many but it
> is quite some number. I also do not know how many blunders computers make.
> One thing I do know: In a real world game with long thinking times, the 5d+
> human's blunder rate per game is below 1 move on average. IOW, you cannot
> compare online byoyomi games with human long thinking time games at all. It
> is not as bad as Nihon Kiin certificates for programs but almost as bad to
> set computer-friendly conditions all the time. Have the courage to compete
> under human conditions! Enter human tournaments!
I know byoyomi is traditional, but I believe the Fischer clock is far more
sane for human play. I believe you could play the games with less time
using Fischer with higher quality too. With Fischer the time you don't
use is never taken from you and there is not the constant clock pressure.
Even if the main time was 5 minutes with 5 seconds fischer increment I
think it would be far more conducive to strong play than 15 seconds
byoyomi.
Do they use fischer clock at all in any go competitions?
>
>
> --
> robert jasiek
>
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