[Computer-go] CrazyStone in the 5-dan footsteps of Zen

Robert Jasiek jasiek at snafu.de
Tue Jan 3 03:49:22 PST 2012


On 03.01.2012 12:25, Petr Baudis wrote:
> What is "blunder rate"?

The blunder rate is the average number of blunders per game. A blunder 
is a mistake that is a) big and b) the player could have avoided rather 
easily by thinking a bit more and given his go insight.

> When you watch a professional review of
> a high dan amateur game, there certainly does seem to be a lot of
> "blunders".

I am not speaking of ordinary mistakes (like choosing a wrong direction) 
but of blunders (like overlooking an atari in three moves). While the 
difference between ordinary mistake and blunder is hard to define, I can 
always identify either in my games because there is a quantum jump 
between the different levels of mistakes.

> Isn't it a matter of perspective? :-)

No. It is a matter of proper usage of the phrases "ordinary mistake" and 
"blunder".

>> It is not as bad as Nihon Kiin certificates for programs
> Wow, did that ever happen?!

I though it was like that when the programs were about 9k but given 3k 
certificates.

> Do you have any precise idea in mind that would allow reasonable number
> of (strong) people to play a program, avoid clicking matches and be
> friendlier to the humans?

Play for the humans real world games. Ask players of appropriate 
strength. Assign match schedules.

> Do you know a tournament where a program can enter?

I agree that it requires work.

-- 
robert jasiek



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