[Computer-go] CrazyStone in the 5-dan footsteps of Zen
Robert Jasiek
jasiek at snafu.de
Tue Jan 3 03:49:22 PST 2012
On 03.01.2012 12:25, Petr Baudis wrote:
> What is "blunder rate"?
The blunder rate is the average number of blunders per game. A blunder
is a mistake that is a) big and b) the player could have avoided rather
easily by thinking a bit more and given his go insight.
> When you watch a professional review of
> a high dan amateur game, there certainly does seem to be a lot of
> "blunders".
I am not speaking of ordinary mistakes (like choosing a wrong direction)
but of blunders (like overlooking an atari in three moves). While the
difference between ordinary mistake and blunder is hard to define, I can
always identify either in my games because there is a quantum jump
between the different levels of mistakes.
> Isn't it a matter of perspective? :-)
No. It is a matter of proper usage of the phrases "ordinary mistake" and
"blunder".
>> It is not as bad as Nihon Kiin certificates for programs
> Wow, did that ever happen?!
I though it was like that when the programs were about 9k but given 3k
certificates.
> Do you have any precise idea in mind that would allow reasonable number
> of (strong) people to play a program, avoid clicking matches and be
> friendlier to the humans?
Play for the humans real world games. Ask players of appropriate
strength. Assign match schedules.
> Do you know a tournament where a program can enter?
I agree that it requires work.
--
robert jasiek
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