[Computer-go] CrazyStone in the 5-dan footsteps of Zen
Petr Baudis
pasky at ucw.cz
Tue Jan 3 06:37:58 PST 2012
On Tue, Jan 03, 2012 at 12:49:22PM +0100, Robert Jasiek wrote:
> I am not speaking of ordinary mistakes (like choosing a wrong
> direction) but of blunders (like overlooking an atari in three
> moves). While the difference between ordinary mistake and blunder is
> hard to define, I can always identify either in my games because
> there is a quantum jump between the different levels of mistakes.
Fair enough. :-)
> >Do you have any precise idea in mind that would allow reasonable number
> >of (strong) people to play a program, avoid clicking matches and be
> >friendlier to the humans?
>
> Play for the humans real world games. Ask players of appropriate
> strength. Assign match schedules.
Ok, that would make sense - but require a lot of effort and time. If
you look at it as a matter of a choice of doing that or working on the
program itself, and consider the little extra amount of information you
receive, I'd rather work on the program.
This may change when we approach professional level. My hope is that
the games might finally become beautiful to watch, too.
P.S.: I did not realize that the tournament suggestion could apply for
KGS tournaments too. I hope that in the future, programs will get
a chance to play in human KGS tournaments again, that was nice!
--
Petr "Pasky" Baudis
The goal of Computer Science is to build something that will
last at least until we've finished building it.
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